We take the role,
not the project.
Capabilities
You will not need all six at once, and we would rather you did not try. Pick what the product is short of now. The rest is there when it needs it.
Interfaces, flows and the system underneath them. We learn the product first, every flow and every edge, and design from the inside of it, so what you get is the screens your engineers build from rather than a picture of the screens. The system comes with it, the components, the states and the rules, so the tenth screen is as considered as the first.
Product workName, mark, type and the rules that keep them steady once other people start using them without asking you first. We draw the brand and the product as one thing, so the mark on the app icon and the button in the app were made by the same hand. It shows up in the details, the way a loading state and a launch poster agree with each other.
Branding workHow the product moves, and the launch work that comes out of it. Motion is designed with the interface rather than added to it afterwards, so a transition explains where something went and a press feels like a press. Where a flat picture cannot carry the idea, we build the object itself, a card, a device, a ring, light it and render it, and the same scene serves the site, the store and the launch film.
Motion and 3D workThe marketing site, written and designed and built as one thing. It is usually the first product anyone sees, so it is designed like one, with the same type, the same system and the same care as the app behind it. We write the copy with you, design the page around what it says, and ship the front end ourselves, so the thing you approved is the thing that goes live. No handoff document, no drift between the file and the build. Your engineers get a working front end on your stack and a system that is easy to keep building on.
Website work
Currently building for founders in
- Tech startups
- Fintech
- Crypto
- Consumer hardware
- Social apps
- Ecommerce
- Marketplaces
- Gaming
- Career
- Travel
The details
Product, brand and motion from three apps we designed end to end.
View more work
We design what gets built.





No account manager between you and the people who draw it.


We join before there is a product and stay after there is a market.








We design what gets built.




We join before there is a product and stay after there is a market.



No account manager between you and the people who draw it.


Built for the moment you’re in.
First build
The product lives in the founder's head and a rough Figma file. We make it visible. First interface, first identity, the first thing you can put in front of a user.
After traction
It works, and the seams are starting to show. We tighten the flows and build the system underneath, so everything you ship next looks like it came from one company.
The rebuild
Product-market fit, but the interface has not kept up. We redesign the core experience without breaking what people already rely on.
Everything around it
The product is steady and the rest of the company is not. Brand, motion and the front end join the same engagement rather than becoming three more vendors to manage.
Latest cases
Explore moreBuy crypto in seconds. Four products in one calm interface, for people who found every other crypto app unreadable.
Signup to first trade took under a minute in testing.
iOS, Android · 2024
Open caseHappyFacesGreat Results
Your product studio
is one call away.
More output means nothing without better decisions. That's the part we're here for.
The call
Thirty minutes, this week. You leave with a scope and a fixed price. No deck, no pitch.
Sphere’s unmatched talent, communication, and speed helped bring Dream to a level of detail I never thought possible.















